I've done my best to establish a niche for myself as an illustrator and concept artist that does not conform to standards, but instead break them and go above and beyond what anyone else has done. Whether it's revitalizing old themes or coming up with completely new ones, I always put everything I have into making the viewer reevaluate what something can be. I pride myself on tirelessly pursuing the perfect concept and creating everyday.
Main creature designer for the hit roleplaying game.
Lead concept artist primarily responsible for creature design and graphics.
Concept artist for the hit game Primal Carnage, also an illustrator of promotional art for the game.
Contributor to multiple articles for the magazine.
Contributor for the Bestiary 4 book and "Tears at Bitter Manor" card set.
Instructor in digital design tools with a focus on industrial design rendering.